I thought some of you might find a tool to convert PC resource packs to PE compatible ones useful so I wrote this little app. To use it do the following: 1. Download and install the apk 2.
Open it and click on 'Pick a PC resource pack.zip' 3. Browse through your internal storage and pick the PC resource pack 4. Click on 'Convert to Pocket Edition resource pack' 5. Click on 'Apply' 6. Start Minecraft PE If you go to the Minecraft PE resource pack settings now, you should the converted resource pack at the top.
With so many different FS texture formats used in the various MS sims a good Texture Converter utility is essential. Martin Wright is the foremost FS graphics expert. His ConvR8 & DXTBmp utilities, plus a suitable paint program, are all you should need to repaint aircraft for any MS sim. Jun 9, 2009 - COLORS. Holders right to a hearing per F. Furn.Lakeside $149,900. 2/2 On Golf Course.
If something isn't working please post a link to the resource pack you're trying to convert and a screenshot of the log that is printed out in the app. Note that the PC resource packs have to use the 1.10 resource pack format and not all blocks are converted correctly yet, working on a fix for that.
I made a basic texture pack to resource pack converter since TextureEnder wasnt working for me. Is available for mac and windows This is work in progress, will appreciate any feedback. Mac version is available. Windows version is available.
![2conv 2conv](http://www.dmflightsim.co.uk/assets/images/TEXTURE_CONVERTER.gif)
This tool will:. Create Resource Pack folder with the required structure and files. Move and rename files from a texture pack to the resource pack. Convert animation files as required to 'mcmeta' files.
Will generate 'animation' and 'frames' entries in json. Fix animations with extra frames, that would otherwise render as pink checkered elements. ADDENDUM Fixed links to downloads.
I was having trouble with the Texture Ender thing too, so I tried this, but I got basically the same problem (which is identical to a problem I kept having when I tried converting texture packs I had customized to the 1.5.1 format): The terrain.png doesn't seem to register with the converter and it's never split up into all the individual block textures, of course meaning that the blocks all have default textures. Am I just stupid, or are my customized texture packs all broken, or what?
I will add that this did work better than the Texture Ender, since with that I couldn't even get the converted resource pack to appear in the resource pack selection menu thingy in Minecraft. But when I looked in those bad converted resource packs, the terrain.png hadn't been converted either. So I think it's the same problem, both with this program and Texture Ender. Any help would be greatly appreciated. I really want to be able to use my custom texture packs again.